geometry shader造句
例句與造句
- Geometry shader programs are executed after vertex shaders.
- For example, when operating on triangles, the three vertices are the geometry shader's input.
- Typical uses of a geometry shader include point sprite generation, geometry tessellation, shadow volume extrusion, and single pass rendering to a cube map.
- The output of the vertex shader goes to the next stage in the pipeline, which is either a geometry shader if present, or the rasterizer.
- Optionally, an application using a Direct3D 10 / 11 / 12 interface and Direct3D 10 / 11 / 12 hardware may also specify a geometry shader.
- It's difficult to find geometry shader in a sentence. 用geometry shader造句挺難的
- Vertex programs are used to modify vertex properties, such as position, normals and texture coordinates, that are passed to the next pipeline process : often a fragment shader; more recently, a geometry shader.
- A series of line strips representing control points for a curve are passed to the geometry shader and depending on the complexity required the shader can automatically generate extra lines each of which provides a better approximation of a curve.
- The output of the geometry shader can be passed directly onwards to the rasterizer for interpolation and pixel shading, or written to a vertex buffer ( known as'stream out') to be fed back into the beginning of the pipeline.
- In addition to the previously available vertex and pixel shader stages, the API includes a geometry shader stage that breaks the old model of one vertex in / one vertex out, to allow geometry to actually be generated from within a shader, allowing for complex geometry to be generated entirely on the graphics hardware.